- 目录
- C#应用配置修改
- 用户初始化
- 安全认证
- 参考 详细文档安全认证
- 登录
- 在线状态变化回调
- 发送单聊消息
- 发送群聊消息
- 接收消息回调
- 注销
目录
- C#应用配置修改
- 用户初始化
- 安全认证
- 登录
- 在线状态变化回调
- 发送单聊消息
- 接收消息回调
- 注销
- 更新日志
C#应用配置修改
1、可先下载demo,并更新demo项目依赖路径到 sdk/0.0.X,建议采用最新版本,然后运行demo;
2、在项目中添加sdk目录中最新的dll包:
|-- mimc-csharp-sdk.dll
|--Newtonsoft.Json.dll
|--protobuf-net.dll
|--StreamJsonRpc.dll
|--log4net.dll
3、项目采用Visual Studio 2017开发;
4、日志采用log4net组件,项目中已经做了简单配置,可以按照需要自行修改;
用户初始化
/**
* @param[appId]: 开发者在小米开放平台申请的appId
* @param[appAccount]: 用户在APP帐号系统内的唯一帐号ID
**/
User user = new User(appId, appAccount);
安全认证
参考 详细文档安全认证
user.RegisterTokenFetcher(IMIMCTokenFetcher fetcher);
实现接口:
interface IMIMCTokenFetcher {
/// <summary>
/// MIMCUser如果采用Login()方式登录 则必须实现该接口
/// FetchToken()访问APP应用方自行实现的AppProxyService服务,
/// 该服务实现以下功能:
///1. 存储appId/appKey/appSecret(appKey/appSecret不可存储在APP客户端,以防泄漏)
///2. 用户在APP系统内的合法鉴权
///3. 调用小米TokenService服务,并将小米TokenService服务返回结果通过fetchToken()原样返回
/// </summary>
/// <returns>小米TokenService服务下发的原始数据</returns>
string FetchToken();
/// <summary>
/// MIMCUser如果采用LoginAsync()方式登录 则必须实现该接口
/// </summary>
/// <returns>小米TokenService服务下发的原始数据</returns>
Task<string> FetchTokenAsync();
}
登录
/**
* @note: 用户登录接口,除在APP初始化时调用,APP从后台切换到前台时也建议调用一次
*/
user.Login();
user.LoginAsync();
在线状态变化回调
///添加事件
user.StateChangeEvent += HandleStatusChange;
public void HandleStatusChange(object source, StateChangeEventArgs e)
{
logger.InfoFormat("{0} OnlineStatusHandler status:{1},errType:{2},errReason:{3},errDescription:{4}!",e.User.AppAccount(), e.IsOnline, e.ErrType, e.ErrReason, e.ErrDescription);
}
发送单聊消息
/**<summary>
* 发送单聊消息
* </summary>
* <param name="toAppAccount">消息接收者在APP帐号系统内的唯一帐号ID</param>
* <param name="msg">开发者自定义消息体,二级制数组格式</param>
* <returns>packetId客户端生成的消息ID</returns>
**/
String packetId = user.SendMessage(string toAppAccount, byte[] msg)
String packetId = user.SendMessageAsync(string toAppAccount, byte[] msg)
/** <summary>
* 发送单聊消息
* </summary>
* <param name="toAppAccount">消息接收者在APP帐号系统内的唯一帐号ID</param>
* <param name="msg">开发者自定义消息体,二级制数组格式</param>
* <param name="isStore">是否保存历史记录,true:保存,false:不存</param>
* <returns>packetId客户端生成的消息ID</returns>
**/
String packetId = user.SendMessage(string toAppAccount, byte[] msg, bool isStore)
String packetId = user.SendMessageAsync(string toAppAccount, byte[] msg, bool isStore)
发送群聊消息
/// <summary>
/// 发送群聊消息
/// </summary>
/// <param name="topicId">群ID</param>
/// <param name="msg">开发者自定义消息体,二级制数组格式</param>
/// <returns>packetId客户端生成的消息ID</returns>
String packetId = user.SendGroupMessage(long topicId, byte[] msg)
String packetId = user.SendGroupMessageAsync(long topicId, byte[] msg)
/// <summary>
/// 发送群聊消息
/// </summary>
/// <param name="topicId">群ID</param>
/// <param name="msg">开发者自定义消息体,二级制数组格式</param>
/// <param name="isStore">是否保存历史记录,true:保存,false:不存</param>
/// <returns>packetId客户端生成的消息ID</returns>
String packetId = user.SendGroupMessage(long topicId, byte[] msg, bool isStore)
String packetId = user.SendGroupMessageAsync(long topicId, byte[] msg, bool isStore)
接收消息回调
///添加事件
user.MessageEvent += HandleMessage;
user.MessageTimeOutEvent += HandleMessageTimeout;
user.GroupMessageEvent += HandleGroupMessage;
user.GroupMessageTimeoutEvent += HandleGroupMessageTimeout;
user.ServerACKEvent += HandleServerACK;
public void HandleMessageTimeout(object source, SendMessageTimeoutEventArgs e)
{
P2PMessage msg = e.P2PMessage;
logger.InfoFormat("MIMCMessageHandler HandleSendMessageTimeout, to:{0}, packetId:{1}, sequence:{2}, ts:{3}, payload:{4}",
e.User.AppAccount(), msg.PacketId, msg.Sequence, msg.Timestamp,
Encoding.UTF8.GetString(msg.Payload));
}
public void HandleGroupMessage(object source, GroupMessageEventArgs e)
{
List<P2TMessage> packets = e.Packets;
logger.InfoFormat("MIMCMessageHandler HandleGroupdMessage, to:{0}, packetCount:{1}", e.User.AppAccount(), packets.Count);
if (packets.Count == 0)
{
logger.WarnFormat("HandleGroupdMessage packets.Count==0");
return;
}
foreach (P2TMessage msg in packets)
{
logger.InfoFormat("MIMCMessageHandler HandleGroupdMessage, to:{0}, packetId:{1}, sequence:{2}, ts:{3}, payload:{4}",
e.User.AppAccount(), msg.PacketId, msg.Sequence, msg.Timestamp,
Encoding.UTF8.GetString(msg.Payload));
}
}
public void HandleGroupMessageTimeout(object source, SendGroupMessageTimeoutEventArgs e)
{
P2TMessage msg = e.P2tMessage;
logger.InfoFormat("MIMCMessageHandler HandleSendGroupdMessageTimeout, to:{0}, packetId:{1}, sequence:{2}, ts:{3}, payload:{4}",
e.User.AppAccount(), msg.PacketId, msg.Sequence, msg.Timestamp,
Encoding.UTF8.GetString(msg.Payload));
}
public void HandleServerACK(object source, ServerACKEventArgs e)
{
ServerAck serverAck = e.ServerAck;
logger.InfoFormat("{0} MIMCMessageHandler HandleServerACK, appAccount:{0}, packetId:{1}, sequence:{2}, ts:{3}",
e.User.AppAccount(), serverAck.PacketId, serverAck.Sequence, serverAck.Timestamp);
}
注销
user.Logout();
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