- ResourceRequest 资源请求
ResourceRequest 资源请求
从资源包异步加载请求。
| 变量 | 说明 |
|---|---|
| asset | 正被加载的资源对象。(只读) |
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour {void Start() {StartCoroutine(LoadTexture());}IEnumerator LoadTexture() {GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);ResourceRequest request = Resources.LoadAsync<Texture2D>("glass");yield return request;go.renderer.material.mainTexture = request.asset;}}
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